facebook/react
Pull Requests
Canceled
#18612
Lanes
Succeeded
#28225
Delete Server Context
Succeeded
#28955
[react-native] Add unit test to ReactNativeAttributePayload
Succeeded
#28954
Move useMemoCache hook to react/compiler-runtime
Succeeded
#28953
feat(deps): Grouped dependencies updates by Dependabot
Succeeded
#28952
move from `importAssertions` to `importAttributes`
Succeeded
#28951
Test StrictEffects in react-dom
Succeeded
#28950
Update config.yml
Succeeded
#28949
Gaurav added a message
Succeeded
#28945
pranav added a message
Succeeded
#28944
chore: export cjs/umd as v17
Succeeded
#28942
Fix useActionState PendingState Type
Succeeded
#28940
Added a hyperlink to Node
Succeeded
#28939
Import correct prod version of jsx-dev-runtime for react-server
Succeeded
#28937
Fixed it: Update CODE_OF_CONDUCT.md
Succeeded
#28936
feat(badge): Add JSDelivr badge
Succeeded
#28934
fix(hydrate): to check and add validations for type check of argument…
Succeeded
#28932
Add changelog for 18.3.1
Succeeded
#28930
Configure JSX Feature Flags as Dynamic (Meta)
Succeeded
#28929
Add changelog for 18.3 and 18.3.1
Succeeded
#28927
[Not for merge] 18.3.1 Release
Succeeded
#28925
Update Changelog for 18.3.0
Succeeded
#28921
fix: react server condition for `react/jsx-dev-runtime`
Succeeded
#28920
Update made
Succeeded
#28919
[react-dom] Provide a way to silence devtools recommendation
Succeeded
#28916
Export `React.act` from 18.3
Succeeded
#28912
(Land #28798) Move Current Owner (and Cache) to an Async Dispatcher
Succeeded
#28911
Go back to shared refs instance object
Succeeded
#28910
Support ref cleanup function for imperative handle refs
Succeeded
#28909
Reconciler: Change `commitUpdate` signature to account for unused `updatePayload` parameter
Succeeded
#28907
[Flight][Fizz] tasks that ping in a microtask should render synchronously
Succeeded
#28906
Update README.md
Succeeded
#28905
Update canary channel label to "beta"
Succeeded
#28904
warn -> error for Test Renderer deprecation
Succeeded
#28902
Update App.test.js
Succeeded
#28901
fix: export `jsx-runtime.react-server.js` as `react/jsx-dev-runtime`
Succeeded
#28900
[Flight][Fizz] schedule flushing independently from performing work
Succeeded
#28899
Create short link for jsx warning
Succeeded
#28896
Remove automatic fetch `cache` instrumentation
Succeeded
#28895
Add ref callback test for cleanup fn vs null call
Succeeded
#28894
[Flight][Fizz] ping work within current task
Succeeded
#28893
[Flight Reply] Encode ReadableStream and AsyncIterables
Succeeded
#28892
Install ESLint v9
Succeeded
#28891
Cleanup `replayFailedUnitOfWorkWithInvokeGuardedCallback`and `enableProfilerNestedUpdateScheduledHook`
Succeeded
#28890
Fix readme errors
Succeeded
#28889
Update README.md
Succeeded
#28888
ljust for example
Succeeded
#28887
Use undici polyfill for tests in old Node versions
Succeeded
#28883
Remove warning for ref cleanup function
Succeeded
#28881
Don't minify symbols in production builds
Succeeded
#28880
Build react-reconciler for FB builds
Succeeded
#28879
Unrevert "Support writing to this.refs from userspace"
Build Activity
Canceled
#23799
Initial Lanes implementation
Succeeded
#23789
Initial Lanes implementation
Succeeded
#23787
Initial Lanes implementation
Succeeded
#23782
Initial Lanes implementation
Succeeded
#23592
[EXTREMELY WIP] Initial lanes implementation
Succeeded
#23559
[EXTREMELY WIP] Initial lanes implementation
Succeeded
#23502
[EXTREMELY WIP] Initial lanes implementation
Succeeded
#23181
[EXTREMELY WIP] Initial lanes implementation
Succeeded
#23095
[EXTREMELY WIP] Initial lanes implementation
Succeeded
#22882
[EXTREMELY WIP] Initial lanes implementation
Succeeded
#22386
Unhide Suspense trees without entanglement When a Suspense boundary is in its fallback state, you cannot switch back to the main content without also finishing any updates inside the tree that might have been skipped. That would be a form of tearing. ...
Succeeded
#22385
Unhide Suspense trees without entanglement When a Suspense boundary is in its fallback state, you cannot switch back to the main content without also finishing any updates inside the tree that might have been skipped. That would be a form of tearing. ...
Succeeded
#22370
SuspenseList: Reschedule at same priority SuspenseList progressively renders items even if the list is CPU bound, i.e. it isn't waiting for missing data. It does this by showing a fallback for the remaining items, committing the items in that have alr...
Succeeded
#22363
SuspenseList: Reschedule at same priority SuspenseList progressively renders items even if the list is CPU bound, i.e. it isn't waiting for missing data. It does this by showing a fallback for the remaining items, committing the items in that have alr...
Canceled
#22265
Unhide Suspense trees without entanglement When a Suspense boundary is in its fallback state, you cannot switch back to the main content without also finishing any updates inside the tree that might have been skipped. That would be a form of tearing. ...
Canceled
#22261
Unhide Suspense trees without entanglement When a Suspense boundary is in its fallback state, you cannot switch back to the main content without also finishing any updates inside the tree that might have been skipped. That would be a form of tearing. ...
Canceled
#22259
Unhide Suspense trees without entanglement When a Suspense boundary is in its fallback state, you cannot switch back to the main content without also finishing any updates inside the tree that might have been skipped. That would be a form of tearing. ...
Succeeded
#22250
Unhide Suspense trees without entanglement When a Suspense boundary is in its fallback state, you cannot switch back to the main content without also finishing any updates inside the tree that might have been skipped. That would be a form of tearing. ...
Succeeded
#22218
Move hide/unhide logic to Offscreen component The Offscreen component is not a public type, yet, but once it is, it will share the same hide/unhide logic as Suspense children.
Succeeded
#22213
Move hide/unhide logic to Offscreen component The Offscreen component is not a public type, yet, but once it is, it will share the same hide/unhide logic as Suspense children.
Succeeded
#22208
Move hide/unhide logic to Offscreen component The Offscreen component is not a public type, yet, but once it is, it will share the same hide/unhide logic as Suspense children.
Succeeded
#21981
Wrap primary tree in Offscreen fiber type Still just acts like a fragment. Next step is to move the hide/unhide logic to the Offscreen implementation.
Succeeded
#21980
Add Offscreen component type Doesn't do anything special in this initial commit. Just acts like a fragment.
Succeeded
#21938
Always wrap Suspense children in fragment Changes the internal fiber structure of the Suspense component. When a Suspense boundary can't finish rendering and switches to a fallback, we wrap the "primary" tree in a Fragment fiber and hide all its DOM ...
Canceled
#21931
Always wrap Suspense children in fragment Changes the internal fiber structure of the Suspense component. When a Suspense boundary can't finish rendering and switches to a fallback, we wrap the "primary" tree in a Fragment fiber and hide all its DOM ...
Canceled
#21774
Always wrap Suspense children in fragment
Succeeded
#21768
Always wrap Suspense children in fragment
Succeeded
#21761
Always wrap Suspense children in fragment
Succeeded
#21670
Make ExpirationTime an opaque type ExpirationTime is currently just an alias for the `number` type, for a few reasons. One is that it predates Flow's opaque type feature. Another is that making it opaque means we have to move all our comparisons and n...
Succeeded
#21548
[EXTREMELY WIP] Initial lanes implementation
Succeeded
#21376
Make ExpirationTime an opaque type ExpirationTime is currently just an alias for the `number` type, for a few reasons. One is that it predates Flow's opaque type feature. Another is that making it opaque means we have to move all our comparisons and n...
Succeeded
#20622
Make ExpirationTime an opaque type ExpirationTime is currently just an alias for the `number` type, for a few reasons. One is that it predates Flow's opaque type feature. Another is that making it opaque means we have to move all our comparisons and n...
Succeeded
#20621
Make ExpirationTime an opaque type ExpirationTime is currently just an alias for the `number` type, for a few reasons. One is that it predates Flow's opaque type feature. Another is that making it opaque means we have to move all our comparisons and n...
Succeeded
#20613
[WIP] Convert from constructors back to constants
Succeeded
#20612
Make ExpirationTime an opaque type ExpirationTime is currently just an alias for the `number` type right now, for a few reasons. One is that it predates Flow's opaque type feature. Another is that making it opaque means we have to move all our compari...
Succeeded
#20611
Fork Dependencies and PendingInteractionMap types These contain expiration times
Succeeded
#20610
Stop using ExpirationTime to represent timestamps Follow up to the previous commit. This converts the remaining places where we were using the ExpirationTime type to represent a timestamp, like Suspense timeouts.
Succeeded
#20609
Remove expiration times train model In the old reconciler, expiration times are computed by applying an offset to the current system time. This has the effect of increasing the priority of updates as time progresses. Because we also use expiration tim...
Succeeded
#20608
Add LanePriority type React's internal scheduler has more priority levels than the external Scheduler package. Let's use React as the source of truth for tracking the priority of updates so we have more control. We'll still fall back to Scheduler in t...
Succeeded
#20382
[WIP] Convert from constructors back to constants
Succeeded
#20381
[WIP] Convert from constructors back to constants
Succeeded
#20379
[WIP] Convert from constructors back to constants
Succeeded
#20378
[WIP] Convert from constructors back to constants
Succeeded
#20376
Make ExpirationTime an opaque type ExpirationTime is currently just an alias for the `number` type right now, for a few reasons. One is that it predates Flow's opaque type feature. Another is that making it opaque means we have to move all our compari...
Succeeded
#20375
Make ExpirationTime an opaque type ExpirationTime is currently just an alias for the `number` type right now, for a few reasons. One is that it predates Flow's opaque type feature. Another is that making it opaque means we have to move all our compari...
Succeeded
#20359
Fork Dependencies and PendingInteractionMap types These contain expiration times
Succeeded
#20358
Remove expiration times train model In the old reconciler, expiration times are computed by applying an offset to the current system time. This has the effect of increasing the priority of updates as time progresses. Because we also use expiration tim...
Succeeded
#20357
Fork Dependencies and PendingInteractionMap types These contain expiration times
Succeeded
#20356
Remove expiration times train model In the old reconciler, expiration times are computed by applying an offset to the current system time. This has the effect of increasing the priority of updates as time progresses. Because we also use expiration tim...
Succeeded
#20342
Fork Dependencies and PendingInteractionMap types These contain expiration times
Succeeded
#20341
Fork Dependencies and PendingInteractionMap types These contain expiration times
Succeeded
#20336
Fork Dependencies type Contains an expiration times
Succeeded
#20129
[WIP] Make expirationTime an opaque type Need to replace all > and < comparisions with utility functions.
Succeeded
#20126
[WIP] Make expirationTime an opaque type Need to replace all > and < comparisions with utility functions.
Succeeded
#20118
Stop using ExpirationTime to represent timestamps Follow up to the previous commit. This converts the remaining places where we were using the ExpirationTime type to represent a timestamp, like Suspense timeouts.
Succeeded
#20117
Remove expiration times train model In the old reconciler, expiration times are computed by applying an offset to the current system time. This has the effect of increasing the priority of updates as time progresses. Because we also use expiration tim...
Succeeded
#20116
Add LanePriority type React's internal scheduler has more priority levels than the external Scheduler package. Let's use React as the source of truth for tracking the priority of updates so we have more control. We'll still fall back to Scheduler in t...
Succeeded
#20115
Add LanePriority type React's internal scheduler has more priority levels than the external Scheduler package. Let's use React as the source of truth for tracking the priority of updates so we have more control. We'll still fall back to Scheduler in t...
Succeeded
#20065
Stop using ExpirationTime to represent timestamps Follow up to the previous commit. This converts the remaining places where we were using the ExpirationTime type to represent a timestamp, like Suspense timeouts.
Succeeded
#19936
Remove expiration times train model In the old reconciler, expiration times are computed by applying an offset to the current system time. This has the effect of increasing the priority of updates as time progresses. Because we also use expiration tim...
Succeeded
#19934
Remove expiration times train model In the old reconciler, expiration times are computed by applying an offset to the current system time. This has the effect of increasing the priority of updates as time progresses. Because we also use expiration tim...
Succeeded
#19913
Add LanePriority type React's internal scheduler has more priority levels than the external Scheduler package. Let's use React as the source of truth for tracking the priority of updates so we have more control. We'll still fall back to Scheduler in t...
Succeeded
#19911
Add Lane type React's internal scheduler has more priority levels than the external Scheduler package. Let's use React as the source of truth for tracking the priority of updates so we have more control. We'll still fall back to Scheduler in the defau...
Canceled

facebook/react    #23799

Started • duration: 01:01
acdlite opened pull request #18612 to master
Build canceled in 01:01
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