facebook/react
Pull Requests
Succeeded
#18733
Unhide Suspense trees without entanglement
Succeeded
#23255
Remove path resolution from internal forks plugin
Succeeded
#27321
useFormState: Reuse state from previous form submission
Succeeded
#18802
[DevTools] Improve HOC search UX
Succeeded
#24489
[ignore]
Succeeded
#25410
Flow upgrade to 0.146
Succeeded
#24427
Avoid accumulating hydration mismatch errors after the first hydration error
Succeeded
#18292
ReactDOM.useEvent: Add DOM host event listener logic
Succeeded
#19170
should check array first
Succeeded
#20255
Bisect effects refactor
Succeeded
#28515
Remove invokeGuardedCallback and replay trick
Succeeded
#24886
[Float] stylesheet hoisting
Succeeded
#29122
[compiler:playground] Fix broken builds
Succeeded
#29121
Create generator-generic-ossf-slsa3-publish.yml
Succeeded
#29118
[compiler] Todo for for-await loops
Succeeded
#29114
Add packageManager fields for Corepack compat
Succeeded
#29112
Add babel-plugin-react-compiler deps to other packages
Succeeded
#29109
CI: Allow to run rust compiler on macos and widnows aswell
Succeeded
#29108
fix: removed redundant character escape in RegExp
Succeeded
#29105
Implement isObject function
Succeeded
#29104
fix: use `filename` instead of `context.filename` in eslint compiler
Succeeded
#29103
Add hyperlink for Good First Issues header
Succeeded
#29102
docs: fix typo DESIGN_GOALS.md
Succeeded
#29101
Resolve defaultProps of class components in JSX runtime
Succeeded
#29096
[React Compiler] Fix rule name for ESLint plugin
Succeeded
#29095
compiler: merge reactive scopes across const StoreLocal
Succeeded
#29094
Update `eslint-plugin-react-compiler` to used named rule severity
Succeeded
#29089
[compiler]: cleanup useless clone
Succeeded
#29088
Move createElement/JSX Warnings into the Renderer
Succeeded
#29087
[compiler:publish] Specify https for registry
Succeeded
#29086
chore(docs): fix typo (plugion => plugin) in DESIGN_GOALS.md
Succeeded
#29085
[Compiler][script] Dedupe error report counts before reporting in healthcheck
Succeeded
#29084
[compiler] Add readme for babel plugin
Succeeded
#29083
[compiler] Check if current branch is main
Succeeded
#29082
[compiler] Various fixes for publishing script
Succeeded
#29081
[compiler:eslint] Fix false positive with TS type param syntax
Succeeded
#29080
feat: add a verbose option to react-compiler-healthcheck to log all c…
Succeeded
#29079
compiler: fix jsx text attributes with double quotes
Succeeded
#29077
fix(react-compiler-healthcheck): detect strict mode when using `<React.StrictMode/>`
Succeeded
#29076
[heathcheck] Check for namespaced StrictMode
Succeeded
#29074
add nextjs config to compiler strict check
Succeeded
#29073
Fix ESLint and Prettier configs for React Compiler
Succeeded
#29072
Add a `main` field to `eslint-plugin-react-compiler`, fixes #29068.
Succeeded
#29071
docs: fix typo in architecture section
Succeeded
#29070
docs: fix description of react_estree extensions
Succeeded
#29067
Bump next from 13.5.6 to 14.1.1 in /compiler
Succeeded
#29066
Bump @babel/traverse from 7.1.6 to 7.24.5 in /compiler
Succeeded
#29065
Bump tough-cookie from 4.1.2 to 4.1.4 in /compiler
Succeeded
#29064
Bump word-wrap from 1.2.3 to 1.2.5 in /compiler
Succeeded
#29063
Bump postcss from 8.4.24 to 8.4.31 in /compiler
Succeeded
#29061
Open-source React Compiler
Succeeded
#29060
Bump React 19 beta to RC
Succeeded
#29057
Fix react-compiler entrypoint for react-server
Succeeded
#29056
Revert 1 main
Succeeded
#29055
Implement file I/O with insertion and extraction operators
Succeeded
#29052
Enable `enableUnifiedSyncLane` for React Native (Meta)
Succeeded
#29050
Update README.md
Succeeded
#29049
refactor[react-devtools]: rewrite context menus
Succeeded
#29046
fix(eslint-plugin-react-hooks): "additionalHooks" docs are misleading
Succeeded
#29044
Set the current fiber to the source of the error during error reporting
Succeeded
#29043
[Flight] Error if a legacy React Element is attempted to be rendered
Succeeded
#29041
Clean up the enableEarlyReturnForPropDiffing experiment
Build Activity
Succeeded
#23783
Unhide Suspense trees without entanglement When a Suspense boundary is in its fallback state, you cannot switch back to the main content without also finishing any updates inside the tree that might have been skipped. That would be a form of tearing. ...
Succeeded
#23461
Unhide Suspense trees without entanglement When a Suspense boundary is in its fallback state, you cannot switch back to the main content without also finishing any updates inside the tree that might have been skipped. That would be a form of tearing. ...
Canceled
#22387
Unhide Suspense trees without entanglement When a Suspense boundary is in its fallback state, you cannot switch back to the main content without also finishing any updates inside the tree that might have been skipped. That would be a form of tearing. ...
Succeeded
#22264
Unhide Suspense trees without entanglement When a Suspense boundary is in its fallback state, you cannot switch back to the main content without also finishing any updates inside the tree that might have been skipped. That would be a form of tearing. ...
Succeeded
#22260
Unhide Suspense trees without entanglement When a Suspense boundary is in its fallback state, you cannot switch back to the main content without also finishing any updates inside the tree that might have been skipped. That would be a form of tearing. ...
Succeeded
#22258
Unhide Suspense trees without entanglement When a Suspense boundary is in its fallback state, you cannot switch back to the main content without also finishing any updates inside the tree that might have been skipped. That would be a form of tearing. ...
Canceled
#22251
Unhide Suspense trees without entanglement When a Suspense boundary is in its fallback state, you cannot switch back to the main content without also finishing any updates inside the tree that might have been skipped. That would be a form of tearing. ...
Succeeded

facebook/react    #23783

Started duration: 03:16
acdlite opened pull request #18733 to master
Loading Sandboxes...
Loading Packages...
Loading Install Instructions...
Finished!
Loading...